![]() Old Revision Leftovers Old Sewer or Later Gem Path Leftover These include a homing space bomb from the space levels used in early versions of the game, crate code leftovers from the first game, etc. Some of the in-game objects have different behavior not used in the final version of the game and that can only be accessed through hacking. ![]() The levels "Diggin' It" and "Bee-Having" contain obj_hive objects which go unused as they do nothing since the beehive's position is calculated through the obj_bee_hive object. Some of these unused paths are also mispositioned and can't hit Crash directly but will still damage him. Gin boss battle has data for 20 missile paths, as shown in the beta versions of this game, even though only 10 are used in the final versions. These two boxes, a TNT and a life crate, are destroyed due to a mistake in drawing the TNT crate, as some TNT crates automatically destroy other crates when too far away. ![]() Not technically "unused", but in the level "Totally Bear", there are two boxes which are never seen during normal gameplay. ![]() Ignore the clear gem platform outline and the checkpoint's position, they were added by the hacker. Although this signpost is no longer present in the final release, its object code and model data still remain in the game's files and are fully functional. As shown in the June 15th, 1997 prototype, the level "Ruination" once featured a stone signpost denoting the "easy" and "hard" paths through the level. ![]()
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